The special thing about it is, that they are paired on both sides and their feature is that lifting one elevator on the left side, you lower the other on the right side. You see now an old, broken mine with a lot of wodden elevators. And the player near the car pulls the lever with the number 8. The player on the street should pull the lever with the number 7 on both tanks. Outside on the leavers you can pull the following numbers The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4).īoth of you must reach number 6 at the maschine in the garage. If one player turns the camera away from the lever, the slider will return to the beginning. If you mark an unnecessary place, you will hear a characteristic signal of failure and all marks will disappear. When the slider reaches one mark, it again moves to the beginning. You need to extend this slider to the three places marked with a circle (you have not marked them yet). Holding the lever you make the slider, which is located in the lower left corner of the map, move. You can see in front of the map two levers that are responsible for the coordinates. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. After that, both players go to the room with the great map on the wall. 3 will be musical, and the latter is just with a voice transmitting coordinates. With these buttons, he must build that wave, which the player on top of it is shown in a different color. “Up” and “Down” are responsible for the height of the wave. Choose a wave on which there will be another line and tell the second player below how it looks and how much it needs to be changed. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. So one of you stay on top, the other go down in the house. Thats the same that you can find inside the house. Now go on top of the house and you can find a signal transmitter. Our first mission is to find 5 valves to open all doors around the house. Go out of your room and find your friend. If you enjoy We Were Here Together, don’t forget to check out the earlier entries: We Were Here and We Were Here Too.You wake up in a small house in the middle of nowhere. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive… or will the original inhabitants catch you on your way out? Discover brand new environments and mysteries, together.ĭarkness has engulfed the once magnificent Castle Rock and its surroundings. Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength? You and your expedition partner must traverse the Antarctic wasteland and infiltrate a sinister medieval castle. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. If only you knew what you were getting into…įrom the research base camp you’ll need to figure out a way to get to the source of the distress flare. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
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